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Fiona — The Leprechaun

Spoilers ahead

This guide reveals Fiona's runestone quest, her deception, and the final confrontation. Intimate events are summarized without graphic detail.

Fiona first reaches Ethan as a mysterious voice promising a reward. What follows is a town-wide collection quest, a series of increasingly suspicious encounters, research with Molly, and a return to the Park to settle matters.

The route contains seven runestone collection encounters, plus the introduction, research visit, and finale. The numbered stages below keep each encounter separate so you can match your progress to the phone's Guide.

🏁 Chapter 1 — The mysterious voice

Chapter 1-0 — Reach maximum Luck

Where: Ethan's bedroom at My House. Requirement: Luck 10.

Raise Luck to its maximum, then enter Ethan's bedroom. A disembodied voice comments on his good fortune and tells him to find a shamrock runestone. The invitation is the start of the route; reaching Luck 10 elsewhere does not replace this bedroom scene.

Next: Go to the Park and click the runestone. Before this introduction, the collection objects are not available.

🗺 Chapter 2 — The runestone hunt

Collection locations

The Park stone must come first. After that, the remaining six locations can be searched in the order you prefer. The encounter numbers advance with each collected stone; they are not fixed to six particular places.

Order Location What to do
First Park Click the shamrock runestone to meet Fiona in person.
Any remaining order My House — backyard Search the outdoor scene for its runestone.
Any remaining order Beach Collect the stone in the beach scene.
Any remaining order My House — pool Collect the pool scene's stone separately from the backyard stone.
Any remaining order Restaurant Search the restaurant location for its stone.
Any remaining order Supermarket exterior Search outside the supermarket.
Any remaining order Gas station exterior Search outside the gas station.

Keep Luck at 10 while searching. Each location's stone disappears after collection, so returning to a cleared spot does not produce another one. Let Fiona's encounter finish after every pickup, then move to an uncollected location.

Chapter 2-0 — Fiona introduces herself

Where: Park. Action: Collect the first runestone.

Fiona appears as soon as Ethan touches the stone and takes it from him. She identifies herself as a leprechaun, explains that the stones contain magical energy, and promises three wishes in exchange for helping her gather them.

Outcome: The wider collection phase opens. Search the other six locations in the table above.

Chapter 2-1 — The second handover

Where: Any uncollected runestone location. Action: Collect another stone.

Fiona appears immediately and congratulates Ethan on finding another rune before taking it and disappearing. The short exchange reinforces the pattern: Ethan does the searching, and Fiona claims each discovery.

Next: Choose another location you have not cleared.

Chapter 2-2 — A less pleasant discovery

Where: Any remaining collection location. Action: Collect the third stone.

This rune is dirty enough to make even Fiona reluctant to handle it. She still takes it, leaving Ethan to question why a quest based on good luck is becoming so unpleasant.

Next: Keep searching. The dirty-stone dialogue is the third collection beat, regardless of which remaining location you chose.

Chapter 2-3 — The toe-stubbing encounter

Where: Any remaining collection location. Action: Collect the fourth stone.

Fiona notices the rune before Ethan does. He stubs his toe, and she retrieves the stone while teasing him about his increasingly unlucky luck.

Next: Find another uncollected stone. There is no separate injury treatment or recovery task.

Chapter 2-4 — The falling rune

Where: Any remaining collection location. Action: Collect the fifth stone.

Ethan watches the ground to avoid another accident, only for the next stone to fall from above. He asks why Fiona cannot collect the runes herself, but she avoids giving him a useful answer.

Next: Continue to 2-6 for the sixth pickup. The numbering gap is expected in the inspected route.

About Chapter 2-5

The game text includes a 2-5 conversation in which Ethan asks whether he can wish for more wishes. However, the active quest progression goes directly from 2-4 to 2-6. There is no eighth stone to find and no required missing visit to unlock. This unused number should not hold up your checklist.

Chapter 2-6 — The penultimate stone

Where: Either remaining collection location. Action: Collect the sixth stone.

Ethan approaches carefully after the previous accidents, but Fiona surprises him again and takes the rune. He resolves to demand answers before handing over the last one.

Next: Visit the final location you have not cleared.

Chapter 2-7 — The promise falls apart

Where: The final uncollected location. Action: Collect the seventh and last stone.

Fiona claims the last rune before Ethan can question her. She admits the wishes were a deception and reveals that she intends to use the collected power against the town. Her explanation also reveals why she needed a human with exceptional luck to gather the stones.

Outcome: The runestone hunt ends. Ethan decides to research leprechauns and thinks of Molly's interest in books and folklore.

📚 Chapter 3 — Research with Molly

Chapter 3-0 — Irish folklore

Where: Molly's bedroom in Ashton's House. When: Morning, afternoon, or evening. Requirement: Finish 2-7 and have access to the room.

Visit Molly and let the research conversation play. She finds a folklore book explaining the shamrock runes, why leprechauns cannot collect them alone, and the connection between their ears and good fortune. She also mentions reported sightings in Woodchester's Park.

Ethan combines those clues into a plan. You do not need to purchase a separate folklore item or search the Library shelves yourself.

Next: Return to the Park. If Molly's room is still inaccessible, progress Lily's neighboring-house story to open it, then come back to this step.

✨ Chapter 4 — Return to the Park

Chapter 4-0 — Turning the tables

Where: Park. Requirement: Complete the conversation with Molly.

Ethan lures Fiona out by claiming to have another rune. He uses what he learned about leprechaun ears to disrupt her plan, and the confrontation changes their relationship. The chapter includes an intimate scene and resolves the runestone storyline.

Outcome: Fiona's regular interactions become the next way to spend time with her. The apparent 5-0 value after this chapter marks progress beyond the quest; it is not another runestone chapter.

After the story

Fiona's repeat visits and optional family content are separate from the seven-stone quest. In builds with that system, pregnancy adds further visits and a family follow-up. These do not require recollecting the stones or repeating Molly's research.

💡 If you are stuck

Problem What to check
Fiona has not appeared at all Reach Luck 10, then enter Ethan's bedroom for 1-0.
No stones outside the Park Collect the Park stone first.
A stone disappeared That location has already been collected; use another location in the table.
The Guide jumps from 2-4 to 2-6 That is the active sequence; 2-5 is not a missing required pickup.
The collection phase is over but nothing happens Visit Molly's room before night for 3-0.
Molly's room is locked Progress the neighboring-house portion of Lily's route, then return.
Fiona does not respond at the Park after collection Complete Molly's research conversation first.

Character bio: Fiona · Related route: Molly